Procedural Forest with Villager Chop Simulation
the project features a 3D forest scene where trees are randomly generated using Gaussian distribution for natural clustering, with variations in size, color, and rotation based on Kenney's free assets. Five to ten villagers, equipped with NavMesh for pathfinding and a state machine for decision-making, roam the forest, locate trees, and chop them down (reducing tree health until destruction), leading to emergent behaviors such as group chopping and gradual deforestation.
| Status | Released |
| Platforms | HTML5 |
| Author | mruoqing233 |
| Made with | Unity |
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